Flinchless: deals damage with no flinching or knockback.Down: leaves the opponent lying down unique to Snake's down throw.Aura: modifies the power of attacks based on the user's damage unique to Lucario (from SSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic).Screw: used to force a fighter hit by a thrown Screw Attack item to perform a Screw Attack (only used in Melee).Inert: used only for detection rather than damage.Grab: used to turn hitboxes into grabs (unique to Melee and differs from how grabs function in other games).Freezing: inflicts the frozen status, which immobilizes the opponent.Flower: inflicts the flower status, which damages over time.Darkness: creates shadowy flames as a visual effect.Bury: inflicts the buried status, which immobilizes the opponent. Coin: creates a coin visual effect only used by Super Jump Punch and its variants.
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